Jumper Titan

The Jumpers are titans that can leap into the air and bite an unlucky victim in mid-air. They are found on Hard and Aberrant difficulties, and occasionally on normal.

Behavior
Like Aberrants, they will run towards the player. If the player happens to be above a Jumper, they will leap to surprising heights and bite you in mid-air before falling to the ground. After that, they will act as aberrants.

Strengths:
Jumpers are very easily confused with Aberrants since both look alike. This confusion can cause players to lower their guard against such titans and take them by surprise when the jumper attacks the player in mid-air. A common strategy to discern between the two is to swing yourself high into the air and observe its behaviour. If the titan responds by jumping, the player can be certain that it is a Jumper. Otherwise, it is an Aberrant.
 * They can jump to impressive heights
 * When in mid-air, their napes are contracted, which makes it almost impossible to strike it at this point.
 * Occasionally, they will jump according to your trajectory
 * They do not bend over from exhaustion from jumping.

Weaknesses:

 * Upon landing, they will lie down on the floor for a second or two, leaving them vulnerable
 * They will crouch down momentarily before jumping, allowing you do dodge with an Air Burst.

Trivia

 * In previous versions of the game, each jump would calculate your trajectory and plan accordingly, but that has been edited.
 * In previous versions of the game, Jumpers would immediately jump once the player is above the Jumper. This leaves an exploit where players swing towards the area directly above its nape and utilise the speed of the Jumpers' jump to deal massive damage as the Jumpers' nape collides with the players' blades during the jump. The exploit has been fixed.
 * Jumpers do not suffer fall damage or die from falling. This is regardless of their height from the ground upon which they land